Laura Schalbetter, Adrienne Grêt-Regamey, Fabian Gutscher, Ulrike Wissen Hayek
2025
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Virtual reality (VR) used for healthcare, particularly through exergames, is promising for improving therapeutic outcomes. However, effectively engaging patients and providing realistic environments for everyday situations remain major challenges.
The technical aspects of developing engaging VR applications for rehabilitation are largely unexplored. This research presents the development of a head-mounted display VR (HMD-VR) exergame for gait therapy. The novelty lies in the use of high-fidelity immersive environments implementing 3D geospatial data and motion to create targeted therapeutic applications that closely mimic reality while harnessing the environment’s restorative functions.
In: Frontiers in Virtual Reality, 06 January 2025, Sec. Virtual Reality in Medicine, Volume 5 – 2024.